﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameDataLibrary
{
    public class StatusEffectData
    {
        public struct behaviorData
        {
            public string behaviorFunction;
            public string[] behaviorParams;
        };
        public string name;
        public string description;
        public behaviorData[] behaviorArray;
    }
}
